Image files are easy to load if you place them in the same package as your code. Given that, an example like the following will do the trick:
import javafx.fxml.FXML;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.Pane;
public class Controller {
@FXML
private Pane pane;
private ImageView img;
@FXML
void initialize() {
img = new ImageView(new Image(Controller.class.getResourceAsStream("Screen.png")));
pane.getChildren().add(img);
}
}
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